//---------------------------------------------------------------------------------------------- // // unbake rigid body simulation // // SCRIPT: icUnbakeSim.mel // // AUTHOR: Ingo Clemens // DATE: Nov 20, 2004 // // DESCRIPTION: This script allows to unbake one or more rigid bodies with the advantage // of switching back and forth between the baked simulation and an active // rigid body simulation. If the baked simulation doesn't show satisfactory // results the keyframed animation can be deleted and the objects will be // again part of the active rigid body simulation. // CAUTION: Deleting the animation curves can result in misbehavior of the // affected objects when applied too often and without care. Deletion acts // directly on the input graph of objects and should be considered a // drastic act! // // VERSIONS: // 1.3 - Jul. 29, 2005 // - made the global variables more unique by their names // // 1.2 - Nov. 28 2004 // - modified the UI a little bit for nicer appearance // // 1.1 - Nov. 24 2004 // - added a select and refresh button; select reselects the objects in the // list if the actual selection in the scene has changed // // 1.0 - Nov. 21 2004 // //----------------------------------------------------------------------------------------------